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An end in sight!


I've resumed work on Power Corrupts and its narrative spin-off, Paragon. The big change here is that I've been using Daz3D to create renders as I go. If you're familiar with the software you know that individual assets, models, props, scenery, etc must be purchased. As such, I have to build up a library gradually.

So the bad news is that Power Corrupts - a sandbox - requires a LOT of assets for basic functionality. I mean, think about what you do and what you can do in the game.

Paragon, however, is more limited in scope, and the story limits where the player goes and what they can do, and how many NPCs they meet. 

So for now, I'm focusing on Paragon while I build up the Daz3D asset library, and working on the unseen code and architecture for Power Corrupts. It'll be a long time before this project sees a new release, but I should have something for Paragon before the new year.

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Any chance you could send do a android version using the rempy android packaging tool love the idea of the game and just had to ask